The first step was to ceate the biped for the Goose. I thought this would be harder to create as it is a more irregular shape as oppose to the Farmer, which resembles the basic biped shape.
The first thing I needed to do was take off the "Arms" of the biped as the goose only has two legs. I then increased the amount of "Neck links". This was to enable me more movability in the neck, which is the main part of the Goose that would be moving. I also added some more "Tail" links to enable me to move around the Tail Feathers of the Goose. I am not sure how much animation will be done with the feathers but I thought they could possibly be used to make the animation look better. The final change I made was to the feet where I added three toes as that is how I had made my Goose.
I then created the Biped with the adjustments made and re-sized, moved and scaled it to fit the body of the Goose. This would obviously have to be adjusted as different parts were moved. I started with the head and the neck and got them placed how I wanted as shown below.
I then worked on getting the "Tail Links" into place. This would enable me to animate the "Tail Feathers" when it came to actually completing the animation. I did this by "Scaling" the links to make them longer.
I then worked on the legs. Scaling, rotating and moving them to make them fit inside the mesh.
The Goose Feet - Edited the toes by rotating and scaling to make them fit the toes.
This is not recommended on a large scale but I was only using it for very small amounts of the biped that were coming through.
I then started work on the Biped for the Farmer. This was a lot easier as I used the basic biped model for a human. I then just had to move,scale and rotate some of the bones to make them fit.
The Farmer Biped
I did the same for farmer's hand that I had done for Toes of the Goose. I extruded the fingers and rotated them to fit into the mesh of the hand and fingers.