The main tool I used for this process was the ability to "Set and Select ID's" for individual or groups of Polygons. This meant that I was able to select a group of Polygons and then give them all the same material. It is a great way of saving time ratehr than adding it to each Polygon
I started off by working on the Farmer.
The Farmer - For some reason the eyes come up black on this image however you can see them properly in the final render below.
The Farmers Shoes and Legs.
The Farmers Belt - I added a leather material to the belt however it does not appear in this screenshot. It appears properly in the final render below.
The Farmers Belt - I created this affect by getting an image of some "Leather" from the Internet. I then added the leather material to the belt.
Final Render of the Farmer - The leather material of the belt and the Eyes are both now properly viewed.
Side View of Goose
Tail Feathers of Goose
Beak and Eye of Goose
Final Render Of Goose
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