The main tool I used for this process was the ability to "Set and Select ID's" for individual or groups of Polygons. This meant that I was able to select a group of Polygons and then give them all the same material. It is a great way of saving time ratehr than adding it to each Polygon
I started off by working on the Farmer.
The Farmer - For some reason the eyes come up black on this image however you can see them properly in the final render below.
The Farmers Shoes and Legs.
The Farmers Belt - I added a leather material to the belt however it does not appear in this screenshot. It appears properly in the final render below.
The Farmers Belt - I created this affect by getting an image of some "Leather" from the Internet. I then added the leather material to the belt. Final Render of the Farmer - The leather material of the belt and the Eyes are both now properly viewed.
Side View of Goose
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Tail Feathers of Goose
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Beak and Eye of Goose
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Final Render Of Goose
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