I started off by creating the handle using a simple box standing on its smaller end. I split the box into 3 segments so that I would be able to work on the top part to create the blade.
After converting this to an editable poly, i extruded out from the top segment 3 times to create the actual metal part of the axe. i extruded 3 times so that i could change the angle and sharpness of the blade.
I also then played about with some of the vertices at the bottom of the handle. This was because most axe's in real life do not just have a straight part of wood, they have a groove in them for where you hold it. This creates better grip and I wanted to add this to the model.
I then added a Turbosmooth modifier to the axe.
After applying the Turbosmooth, I noticed that the blade was looking very fat at the end. This was because of how I had extruded it out from the box. The blade on an Axe is very sharp so I was going to need to create the same effect for realism.
To do this i moved the 2 sets of vertices on either side towards each other. With the Turbosmooth on it created an effect of going from thick metal to a thin edge, which was perfect for what I wanted.
The final step was to colour the axe to make it realistic. I selected polygons and used the "Set ID" to give me different sections to apply materials to. I then created 2 materials, 1 for the wood and 1 for the metal. I then applied these to my model.
The final step was to colour the axe to make it realistic. I selected polygons and used the "Set ID" to give me different sections to apply materials to. I then created 2 materials, 1 for the wood and 1 for the metal. I then applied these to my model.
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